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If you like picker, but would like to see more features send
me a mail with
your ideas. If I like your suggestion, you get a free registration.
The people who made the suggestions below all received free
unlock codes for the picker.
Bug reports are equally welcome and will also receive a registration
code in gratitude.
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Feature available in picker
Feature available in picker
Thinking about it
Feature available in picker
Highest number?
Lowest number?
How many balls to be picked?
Leave any numbers out (like an unlucky number people don't want) etc.
Feature available in picker
Thinking about it
Thinking about it
OOps, bug fixed
As far as your program it needs some work doing to it, I suggest you look at D.J.Presdee program at: Intrenet:dip@marz.demon.co.uk this is just a suggestion
That wasnt very nice
Thinking about it
May I make a suggestion that the use of drag and drop or highlighting numbers on the grid would make it easyer when adding drawn numbers to the analysis page. many thanks
Thinking about it
Thinking about it
1) Have you ever tried designing this in 3D? The reason I say this comes from my observances of lotteries. Since the container is a sphere rather than a circle, the two hemispheres in the sphere turn in opposite directions to each other, and (sometimes) the sphere actually "slows down" when a ball is about to be selected, I figure the numbers selected would truly represent the lottery number selection. This is probably a most difficult task, so just think about this one.
2) Does your program use collision detection? If so, then is is this regarding the elimination of numbers. In your program when a number is taken out of the range of numbers, it is literally taken out of the simulation. Maybe you should have an option to include the ball in the selection process but not be selected if picked. The omittance of a ball from the simulation can alter which numbers are to be selected (if collision detection is implemented).
Please do not take these suggestions to seriously. Just putting my two cents worth. Keep up the good work.
Thinking about it
Like most in the r.g.l. I play with wheels looking for the magic one? ( I know! Don't comment!) Well most of the wheels are conditional and it is hard to find out just how good they are? My suggested utility can help in thsi matter.
What I want is...a program where I can input my selected numbers and it will check the datbase of the game I am playing and show how many draws had wins of 3 or more. This program needs to be able to input up to 40 numbers to make it worthwhile mas my own reseach shows that you needs a spead of 35 numbers to regularly get 6 in your selection. So I run the program and it comes up with the answer...
Game GB LOTTERY Draws in database 160 Number Selected(35) 1, 3, 4, 5, 7, 9, ...etc Number of 3's = 127 draw 1 21, 33, 44 draw 17 5, 24, 49 draw 18 7, 13, 44 etc.. Number of 4's= 96 draw 2 5, 19, 20, 46 etc... Number of 5's 27 draw 5 21, 24, 35, 47, 48, etc Number of 6's 15 draw 13 1, 2, 19, 29, 37, 44All fictional draw numbers but you get the idea.
Now knowing that my 35 selection generated 15 draws where it got 6 number right I can run my chosen wheel throught the database ( I have a lotto program that will do this) and look at the results.
Say my wheel comes up with 2x6's correct, 3x5's correct,15x4's correct, 56x3's correct I now have a basis for working out how good this wheel is against another whell of the same number of selections (35) and I will know if it gives a better guarantee.
This then will allow all wheels to be compared and the wheel with the best guarantee used to play the lottery. Of course you will have to run more than one test to establish the best overall wheel. I t will also allow fine tuning as you can work slowly down from your highest number of selection to a figure that you feel you can afford and gives a good chance of a return.
Thinking about it
1. allow users to arrange the ball position before it fall down to the roller. for example, in Hong Kong, our 47 balls positions are like this: numbers are put from up to down, and left to right.
2. have triple number analysis. for example, the 11-12-15 happens 3 times since
3. have position analysis. for example, the position 1 has number 12 occurs 10 time since, position 2 has number 20 occurs 5 time since.
4. have predicting features using neural technology or genetic algorithm technology. I believe this new technology can analysis the drawing pattern more accurately to some extent.
5. incorporate some mathematics analysis - monte carlo simulation, or cluster analysis.
I wish your product can be a very successful one, and help more people to win.
With best regards,
Thinking about it
1) perhaps you could go into a little more detail in the "About" section. What are the MAX and MIN buttons for and how are they used?
2) What is the input box for?
I also notice that although I can set the field of numbers to display 54 numbers (I play the New York Lottery), 50 thru 54 are not "loaded" into the drum and are never selected.
One more thing, if I change the number of balls selected, the last ball will roll down and cover the first ball, instead of stopping where it should.
Other than that, I really like the Picker program.
Thanks
Feature available in picker